Mists of Pandaria: Real Deal, or Red Herring?

Boubouille over at MMO-Champion on Tuesday broke the news that Blizzard had, just a few days ago, applied for a trademark for the name Mists of Pandaria, and that the coding for the application gave the indication it was for a video game, not a book or anything like that. This has led to much speculation, interest, excitement and intrigue across the WoW community. I wanted to spend a bit of time here before I leave town for a few days talking about my thoughts both ways on the name, and the allusion that this may be the next expansion to World of Warcraft, expected to be announced at Blizzcon this October.

The Background
First, let’s give you some back ground. Pandaria, home of the Pandaren, began it’s Warcraft life as a April Fool’s joke put on the Warcraft website as the ‘5th race’ for Warcraft 3 by renowned Blizzard artist Samwise Didier. The genesis, Samwise has since told, was that he has a habit of putting random panda images in his work for his kids. Since then Pandaren have been included in Warcraft 3: The Frozen Throne as a neutral mob, and references to the Pandaren Chen Stormstout have been found around the World of Warcraft since vanilla, when Horde players found Chen’s Lost Keg.

Since the original April Fool’s announcement of the Pandaren being the fifth class for Warcraft 3, a not insignificant amount of lore has been created via the information in The Frozen Throne expansion to WC3, to the RPG books, and so on. Given this, we still know very little about the Pandarens and Pandaria as compared to any other race currently in the game. We have no information on the current location of Pandaria, We know nothing about it’s current leadership, nor it’s current population numbers. There will definitely be a lot of ‘filling in the blanks’ so to speak if this is, in fact, the next World of Warcraft Expansion.

The Red Herring
Blizzard is made up of very smart people, though not without their mistakes. The Goblin and Worgen races were mistakenly leaked out in a Hallow’s End patch file that was datamined just before the Blizzcon 2009 announcement. Boubouille published a massive leak of nearly the full announcement details of Cataclysm two months before the official Blizzcon announcement. Wrath had major alpha testing phase leaks, which we here at All Things Azeroth covered via an interview with members of the Wrath Alpha wiki site.

Without a doubt, Blizzard is not immune to their plans being leaked out so far ahead of time. I think, though, that Blizzard had to know that in this, the last couple months before Blizzcon, the news sites would be watching like a hawk for any hints to report on for the elusive next expansion, the official name of Titan, and the upcoming expected beta and release of Diablo 3. I think it is quite possible Blizzard may have filed this paperwork with the knowledge it would be found and reported on, and knowing this I think it is entirely possible that they filed this to mislead the hawks in their attempts to get early info on the next expansion.

Blizzard is well known for their huge push for secrecy, often using lawyers as in the aforementioned alpha wiki site which got shut down for a short time over DMCA filings by Blizzard. While it can surely take some time to get a trademark application through the Patent and Trademark office, I am sure if they filed it a few days before the announcement, someone couldn’t then put an application in and be approved before them. I doubt even putting the application in this early will get the application cleared and approved before Blizzcon, not with a multi year wait as recentyl reported.

My last point, and I think it is both the best point, and the most unstable of all, is that Blizzard has repeatedly said that they have no plan on implementing the Pandaren more than they currently are. The reason this is the best? Because Blizzard knows best. The reason for it being unstable in a reason is two fold. First, Blizzard still says the Dance studios are coming, even though most players have given up on it. Two, Blizzard has said many times that they aren’t planning on doing something that must have been in development at the time it was said. Blizzard will bend the truth or twist their words to mislead the community until the point when they make an official announcement.

The Real Deal
Now that I have ended that Red Herring section on such a wishy-washy note, let’s get to the reasons and theories on why this might be the real thing. First, if I was blizzard and trying to misdirect, I would definitely be filling several applications, only one of which is the real one. It would really suck for Blizzard if some random jerk got wind of the name and trademarked it before they had the chance, all because they wanted to avoid a leak. No, I think they would be more likely to file 4 or 5 revolving around different potential ideas, and one of them being the real one.

My next bit of thinking on this is that overall, since the original AFD prank, Blizzard has acknowledged that the overwhelming response to the idea of Pandaren has been positive, and players have been in many cases strongly wanting Pandaren in game, if not as a playable race, at least a neutral faction. The theory that some have suggested is that this would bring in a new class, Monk, which the Pandaren would be training other races in, so that we wouldn’t need Pandaren playable, as we only just got 2 new races in Cataclysm, but we would be able to interact with them.

They wouldn’t need to be playable, just a new neutral faction, maybe with a bit of Goblin or other races thrown in, with some NPCs, a town or two, maybe even the capital of the Pandaren society will be revealed. The expansion could itself revolve around Pandaria, or it could be a central location with breadcrumbs for Alliance going through a newly reconnected Kul’Tiras and for the horde it could go through the original home of the Darkspear trolls, the Broken Isles, as Vul’Jin continues in his effort to find a more solid foundation for the Darkspear tribe.

We could see the aftermath of the Cataclysm on the Isle of Kezan, which has opened up to reveal Undermine, the true capital of the goblin race. We could see the Tomb of Sargeras as perhaps a dungeon or raid. There are many lost or forgotten islands for the players to discover. It could be the truly oceanic expansion for WoW that people were hoping we would get with Cataclysm. Instead of just the Maelstrom, Vashj’ir, and Tol Barad, we could have a fully opened up ocean map, with many islands, each a zone to level through, to explore, the final of which could be Pandaria, as our Pandaren quest givers on each island bread crumb us toward the final zone.

The next, and last major point, is that with the overall dismal reception that WoW: Cataclysm got with many players in the face of Rift and the impending Star Wars: Knight of the Old Republic MMO release, Blizzard needs a big, exciting, and popular release. the long desired Pandaren will quite potentially give them that. It could well bring some of those many players who got to 85 and then left the game out of boredom back into WoW, to level through this exciting new content that literally no one has seen before. The new, the unknown, the undiscovered country could win back the fans of old.

Without a doubt, there are many ways you could imagine ‘Mists of Pandaria’ working out, hell Matt Rossi from WoW Insider even tweeted out a list of 6 ideas he had around such an expansion! I am sure a lot of players are very excited about this possibility. Some want to play a Pandaren in some wacky quasi-anime idea of playing a talking, walking, panda bear, and I am sure even more would just like to explore this idea that has been on the edges of lore since the development of Warcraft 3. There would definitely be a significant positive elevation in the eyes of many players for this idea and the potentially uncovered next expansion. There are those who, on the other hand, will be very unhappy as they are in no way interested in this idea of exploring the land of the Pandaren.

Conclusion
What is my conclusion? In one answer: Maybe. I will not say it is not going to happen, simply because Blizz has said before that they would not do something that they ended up doing not so far in the future. Nothing is off limits. Azeroth flying was once scoffed at as too time intensive and that it would take too long. Cataclysm brought it to the game. Pandaren have been scoffed at as never gonna happen. Well, they could be the next Azerothian flight. In the end, we will need a lot more corroboration to say with any certainty. Boubouille felt confident enough to say “It appears incredibly likely based on previous trademarks obtained by Blizzard that this is the next expansion.” That is a pretty confident statement from someone who has done a very good job figuring out Blizzard’s next move.

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All Things Azeroth #255 – I want my Authentication back

All Things Azeroth, your World of Warcraft Podcast, is back as Medros and Shade return to talk about the Opt in for authentication, Paragon world first heroic 25 man video, MED nerf, and Real money AH for Diablo 3.

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Testing the theory of gathered leveling

While on Heroes of Lordaeron on the 30th of July, one of our members, Shalifi, was expressing concern about the amount of xp gained from archaeology. This caused me to consider a possible idea, to really test out a theory. The idea is this: Roll a Death Knight, get him/her out of the starting experience, and once you get to a city you learn Herbalism, Mining, and Archaeology, and do no further quests. You then proceed to level those 3 professions until either a) you cannot gain any further xp from any profession in the area you are at, or until you have leveled as high as you can without ‘grinding’ to get enough xp to get high enough to learn the next level.

My newly rolled DK, Miamun of Norgannon, will be leveling without outside XP bonuses, gold, or other aids in getting your toon higher, faster. I will not be joining any guild to avoid any xp or herb boosts, and all professions will have to be trained from the profits of the professions themselves. I will keep you updated and write a lengthy analysis on the project when it is completed.

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The Virgin Monologue

Rzbg is a frequent guest on Group Quest, and the creator of many of the logos found on the Dawnforge list of shows, including the Dawnforge logo itself. A long time WoW player, Rzbg plays on the European realms.

This is All Things Azeroth! Your World of Warcraft Podcast.

Except right now, for maybe a 3rd of the UK, this isn’t their World of Warcraft, this is World of LagCraft.

There is some on-going dispute on the matter, mostly relating to the fact ISP’s and Blizzard are more interested in point the finger than actually finding the source of the issue, but at the present time it looks like, since Friday GMT, many many Virgin Media customers in the UK are experiencing between a 2k and 31,000 milisecond world latency, rendering opening a bag or summoning a mount, much less running a raid, an impossible task.

On friday night I assumed I was seeing the results of a housemate’s large downloads, and attempted to join my new raiding guild in an alt’ run to finally get my underachieving ass up to spec, only to find myself official paving stones inspector for most of the fights, as DBM warnings came in 5 seconds after I had been killed by standing in fire that wasn’t there and bosses that would teleport across the room after running on the spot for five minuets.

It had taken several days for the community to realise this might be an issue beyond their home home connection, but once the ball started rolling, the never doubted British ability to complain made it’s voice heard (well, the weather can’t keep us interested forever) the results of which are ever growing, here: http://eu.battle.net/wow/en/forum/topic/2423032926

Turns out a fair few of use are not only unable to play but vocally unhappy about it. Some have managed to secure Customer Support ‘gifts’ to say sorry off of either Virgin Media or Blizzard, depending on how well you complained, I fear the majority of us will remain just a statistic of ‘down time’

The over all picture we can draw at this point apparently is there is a packet-handeling fault somewhere between Virgin Media (and in some cases British Telecom) and Telia’ European ISP (although this doesn’t seem to affect all EU members of my current guild) before a possible bigger fault between that and Blizzard’s servers.

The problem can’t seem to rest entirely on EU ISP’s shoulders however, for while my Main on SWCartel was unplayable, and an alt’ on Nordrasil EU was similarly lag bound…. I was able to pick up a character on a server not touched since the launch of Wrath and game without issue. Some blame must lie on Blizzard’s realm servers.

Blame had been meted out to Virgin’s ‘traffic management’ of P2P traffic and recent changes to how Blizzard tags it’s packets, that they might be falling victim to this filtering – an idea supported by the fact games like Rift and HD streaming of on-demand TV where not effected by poor connections.

The word from Blizzard – at first on twitter I was told by Blizzard EU CS that they where aware of no issue – after linking them to the forum they announced they were now aware of an issue! (well it would be a little difficult to ignore a 40 page forum post) and where Looking Into It ™

I would argue at this point that this is yet another example that Governments and Corporations need to acknowledge that the Internet is not theirs to control, censor, legislate, or regulate. The genie is out of the bottle and the world is going to work beyond their control in the future as the expression of resource and idea has exploded beyond regional boundaries… but that’s a /rant for another day…

Meanwhile a huge chunk of the UK are unable to dip their toes in Azeroth, and not for the first time in recent months, because somewhere between Blizzard’s grand networking plans, and UK ISP’s desire to control what we access. Of course, in a move totally unusual to Blizzard forums, they have a lot of people dropping the /rant about it.

3 Days into the LagGate issue we see no blue-posts, no statements, and no immediate hope of resolution.

NB: The ISP in question here (Virgin Media) had slated the 27th of July as the day things would be fixed, and players have since found a work-around for Windows users. Check the EU Battle.net forums for details.

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All Things Azeroth #254 – Metzen just can’t stop himself

All Things Azeroth, your World of Warcraft Podcast, is back as Medros and Shade return to talk about Sand Diego Comic Con, future lore spoilers, Wolfheart, the Jaina book, and oh some other news

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All Things Azeroth #253 – That’s not the Wolfheart I thought we’d get!

All Things Azeroth, your World of Warcraft Podcast, is back as Medros and Shade return to talk about Thrall: Twilight of the Aspects, Wolfheart, San Diego Comic Con, mounts and pets invading the armory, and more!

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All Things Azeroth #252 – Dude, that’s a fake!

All Things Azeroth, your World of Warcraft Podcast, is back as Medros is joined by Hasteur to discuss the STARS world first heroic Shannox kill, the Vengeance of the Void fake leak, WoW free to play, and more

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All Things Azeroth #251 – Avalanche of Angry Piggies

All Things Azeroth, your World of Warcraft Podcast, is back as Medros and Shade are joined by Mat McCurley to discuss the extra RAF levels, the upcoming rumored Horde graphic novel, Patch 4.2, and more

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All Things Azeroth #250 – So epic… we broke the internet

All Things Azeroth, your World of Warcraft Podcast, is back as Medros and Shade celebrate episode 250, talk about the Authenticator changes, new PvP mounts and more while dodging internet trouble

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All Things Azeroth #249 – Imbued Mystical… Stuff

All Things Azeroth, your World of Warcraft Podcast, is back as Medros and Shade discuss more new hunter pets, changes to justice and valor points, Sargeras and the next expansion, and more

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